moar
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@@ -5,8 +5,10 @@
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The first and most simple general attacker model \korg supports is an attacker that can \textit{drop} messages from a channel. The user specifies a "drop limit" value that limits the number of packets the attacker can drop from the channel. Note, a higher drop limit will increase the search space of possible attacks, thereby increasing execution time.
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The dropper attacker model gadget \korg synthesizes works as follows. The gadget will nondeterministically choose to observe a message on a channel. Then, if the drop limit variable is not zero, it will consume the message. An example is shown in Figure \ref{lst:korg_drop}.
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\begin{figure}[h]
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\begin{lstlisting}[caption={Example dropping attacker model gadget}, label={lst:spin-model}]
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\begin{lstlisting}[caption={Example dropping attacker model gadget with drop limit of 3, targetting channel "cn"}, label={lst:korg_drop}]
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chan cn = [8] of { int, int, int };
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active proctype attacker_drop() {
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@@ -31,9 +33,56 @@ BREAK:
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\subsection{Replaying Attacker Model}%
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\label{sub:Replay Attacker}
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The second attacker model \korg supports is an attacker that can observe and replay messages back onto a channel. Similarly to the drop limit for the dropping attacker model, the user can specify a "replay limit" that caps the number of messages the attacker can replay back onto the specified channel.
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The second attacker model \korg supports is an attacker that can observe and \textit{replay} messages back onto a channel. Similarly to the drop limit for the dropping attacker model, the user can specify a "replay limit" that caps the number of messages the attacker can replay back onto the specified channel.
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\jg{todo: describe impl more}
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The dropper attacker model gadget \korg synthesizes works as follows. The gadget has two states, \textsc{Consume} and \textsc{Replay}. The gadget starts in the \textsc{Consume} state and nondeterministically reads (but not consumes) messages on the target channel, sending them into a local storage buffer. Once the gadget read the number of messages on the channel equivalent to the defined replay limit, its state changes to \textsc{Replay}. In the \textsc{Replay} state, the gadget nondeterministically selects messages from its storage buffer to replay onto the channel until out of messages. An example is shown in Figure \ref{lst:korg_replay}.
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\begin{figure}[h]
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\begin{lstlisting}[caption={Example replay attacker model gadget with the selected replay limit as 3, targetting channel "cn"}, label={lst:korg_replay}]
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chan cn = [8] of { int, int, int };
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// local memory for the gadget
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chan gadget_mem = [3] of { int, int, int };
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active proctype attacker_replay() {
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int b_0, b_1, b_2;
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int i = 3;
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CONSUME:
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do
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// read messages until the limit is passed
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:: cn ? [b_0, b_1, b_2] -> atomic {
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cn ? <b_0, b_1, b_2> -> gadget_mem ! b_0, b_1, b_2;
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i--;
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if
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:: i == 0 -> goto REPLAY;
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:: i != 0 -> goto CONSUME;
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fi
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}
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od
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REPLAY:
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do
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:: atomic {
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// nondeterministically select a random value from the storage buffer
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int am;
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select(am : 0 .. len(gadget_mem)-1);
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do
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:: am != 0 ->
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am = am-1;
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gadget_mem ? b_0, b_1, b_2 -> gadget_mem ! b_0, b_1, b_2;
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:: am == 0 ->
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gadget_mem ? b_0, b_1, b_2 -> cn ! b_0, b_1, b_2;
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break;
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od
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}
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// doesn't need to use all messages on the channel
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:: atomic {gadget_mem ? b_0, b_1, b_2; }
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// once mem has no more messages, we're done
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:: empty(gadget_mem) -> goto BREAK;
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od
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BREAK:
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}
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\end{lstlisting}
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\end{figure}
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\subsection{Rearranging Attacker Model}%
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\label{sub:Rearrange Attacker}
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